World of Warcraft Raid Guides:
Posted by Kaets - February 21st, 2008
Raid attunement refers to the process of gaining permanent access to a raid. Many of the raid in World of Warcraft require, or required, you to complete a quest or obtain a certain item to allow entrance. The term attunement originates from one of the first quests created for allowing raid entrance: Attunement to the Core - for Molten Core. Listed in this overview are all the raids which require attunement.
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Posted by Kaets - February 21st, 2008
Having changed hands many times over the generations, the Black Temple is now the fortress-citadel of Illidan Stormrage, Lord of Outland. As of Patch 2.4, the attunement requirement will be removed but the quest remains in order to get the [Medallion of Karabor] as well as the title “Hand of A’dal”.
In this guide you will find all steps required to complete attunement to the Black Temple.
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Posted by Kaets - February 21st, 2008
Battle for Mount Hyjal takes the players to join the last stand against the Burning Legion and fight Archimonde and his forces as they make their way up the slopes of Hyjal. As of Patch 2.4, the attunement requirement will be removed but the quest remains in order to get the [Band of Eternity] as well as the title “Hand of A’dal”.
In this guide you will find all steps required to complete attunement to Battle for Mount Hyal.
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Posted by Kaets - February 21st, 2008
The Eye is the inner palace of Tempest Keep in Netherstorm and stronghold of the “Sun King”, Kael’thas Sunstrider. In-game, it is known simply as “Tempest Keep”. Attunement if no longer required for this raid as of patch 2.1.2, but the chain remains in-game and must be completed along with the raid attunement for Serpentshrine Cavern to obtain the title of “Champion of the Naaru”.
In this guide you will find all steps required to complete attunement to Tempest Keep: The Eye.
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Posted by Kaets - February 21st, 2008
Serpentshrine Cavern is the raid wing of Coilfang Reservoir, where Lady Vashj has made her lair. It is a 25-man raid instance with six bosses, culminating with Lady Vashj herself. Attunement if no longer required for this raid as of patch 2.1.2, but the chain remains in-game and must be completed along with the raid attunement for The Eye to obtain the title of “Champion of the Naaru”.
In this guide you will find all steps required to complete attunement to Serpentshrine Cavern.
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Posted by Kaets - February 21st, 2008
Karazhan is located in southern Deadwind Pass, a small area that connects Duskwood to the Swamp of Sorrows. It is a ten-man level 70 raid instance, opened in The Burning Crusade expansion. In order to enter Karazhan, you must possess The Master’s Key. This guide provides a step-by-step description of the steps required to obtain this key.
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Posted by Kaets - October 8th, 2007
High King Maulgar is the lord of the ogres of the Blade’s Edge Mountains of Outland, ruling from within Gruul’s Lair. His council is comprised of Kiggler the Crazed, Blindeye the Seer, Olm the Summoner and Krosh Firehand. When High King Maulgar is killed the gate on the far side of him will open and the mobs leading to him will no longer spawn. 75% of the success of the encounter with High King Maulgar depends on the initial pull.
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Posted by Kaets - August 29th, 2007
The Curator is an Arcane Guardian boss in the Menagerie in Karazhan. It is not optional, groups which want to reach the bosses behind it must first defeat the Curator. The encounter is not difficult to learn, but requires good gear. A raid capable to defeat this boss is in principle equipped well enough to defeat all the following bosses, save perhaps Nightbane.
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Posted by Kaets - August 29th, 2007
The Shade of Aran is a boss in the abandoned tower of Karazhan. He is the spirit of Nielas Aran, the father of Medivh - the previous occupant of Karazhan. He is located in the Guardian’s Library. After Aran’s dead a teleport to his room becomes available from Berthold the Doorman, and all trash mobs from the Curator to Aran (excluding one pack outside Illhoof’s door), will cease to respawn. The packs above his library are linked to Netherspite.
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Posted by Kaets - August 29th, 2007
Terestian Illhoof, along with his minion Kil’rek, is an optional boss in the library section of Karazhan. Both have a low-aggro range - you can sneak around the side at the start, and resurrect everyone in the room with no difficulty. The focus is Illhoof and he should be the major focus of damage unless Demon Chains are up. When someone is being sacrificed killing the Demon Chains becomes the most important priority of the encounter. Keep the non elite imps under control and this fight will be over in no time.
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